I'm starting to work in computer graphic art as an illustrator.
In 2003, i moved to Jakarta and then worked as a desktop publishing, layouter or prepress for a publishing company in Condet, East Jakarta, where i for the first time introduced to Autocad and 3dsmax, because these company had a sub-workgroup in a Production House environtment, what i've been so much interested from that time.
Now i'm searching to work for a motion design and animation projects and also graphic designs too. My graphic design and illustration skill gave me multitudes when working on a 3d project, especially in topo-modeling and texturing.
For 2D Graphic workflow tools, i'm using several aplications/softwares. For vector-base graphic, i use flash, illustrator, and indesign or sometimes Coreldraw when necessary. For raster-based graphic, i used photoshop and autodesk sketchbook.
For 3D Graphic workflow tools, i primarily used 3dsmax and maya for modeling, texturing, rigging and animation, and just using blender for modeling phase only. For detailing i used zbrush and mudbox. In rendering i preferred to use Vray.
For Architectural Drafting Tools, i used Autocad, Sketchup, Revit Architecture, and also using 3D Studio Max for Architectural Animation.
I certified in Graphic Designer of LP3I, and still educating in Interior Design of Architecture. I'm autodidact in animation and learn so much through the internet, from youtube to community forums and so on.