As a Product Designer at DenganSenangHati (DSH), I specialize in creating efficient and consistent design systems to enhance user experience. I have been involved in various projects, such as Game 3D Metaverse, Womenpreneur App, and Mining Company Landing Page. I collaborate with cross-disciplinary teams to deliver innovative and user-friendly design solutions for clients.
I have over three years of experience as a Product Designer, having previously served as the Head of Design and Experience at Sahaware Indonesia and as a User Interface Designer at Metronim Studio. I have a Bachelor's degree in Sistem Informasi from Universitas Widyatama and an Associate's degree in Teknik Informatika from Politeknik Negeri Bengkalis. I am passionate about learning and staying up-to-date with the latest developments in the design field. I take pride in contributing to the creation of impactful and accessible digital products.
Ali Imran (imranimate)
Graphic Design Logo Design Adobe PhotoShop Adobe Illustrator Adobe After Effects Adobe Flash Web Design UI Design UX Design Adobe XD
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User Name: | imranimate |
Account Type: | Personal Account |
Date Registered: | 26/06/2023 16:41:49 WIB |
Last Seen: | 17/10/2024 21:02:00 WIB |
Provinsi: | Jawa Barat |
Kabupaten: | Kota Bandung |
Website: | |
Online Hours: | 135.58 |
Projects Won: | 0 |
Projects Completed: | 0 |
Completion Rate | - |
Projects Arbitrated: | 0 |
Arbitration Rate | - |
Current Projects: | 0 |
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2021: • Part of the Product Developer team for Digital Learning under the auspices of Tribe Learning
• Digitalization at Telkom Corporate University.
• Planning backlogs and user stories for the needs of the Developer task
• Using Design thinking as a design framework.
• Create System Design documentation and UI components Usage.
• Make Micro Interaction & Interactive on each component in the Design System.
• Presenting work in a Figma Prototype.
• Doing Design Testing using Heuristic Evaluation and also getting Insight from users.
• Conduct design reviews and evaluations to stakeholders, product owners, and the developer team.
• Identified problemsets and user needs and improved product design based on user feedback, resulting in UX score improvement by 15% and
a 50% improvement in user adoption rates.
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